
func void B_InitMonsterAttitudes()
{
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_NEUTRAL,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_FRIENDLY,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SEPERATOR_HUM,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_DMT,ATT_FRIENDLY,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_DMT,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_MEATBUG,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SHEEP,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_FRIENDLY,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_FRIENDLY,GIL_LURKER);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_GOBBO,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_GOBBO_SKELETON,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_FRIENDLY,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SCAVENGER,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_FRIENDLY,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_Giant_Rat,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_GIANT_BUG,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_BLOODFLY,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_WARAN,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_WARAN,ATT_FRIENDLY,GIL_WARAN);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_WARAN,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_WOLF,ATT_FRIENDLY,GIL_WOLF);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_WOLF,ATT_FRIENDLY,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_WOLF,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_WOLF,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_FRIENDLY,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_MINECRAWLER,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_LURKER,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_LURKER,ATT_FRIENDLY,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_LURKER,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_DMT);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_FRIENDLY,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SKELETON,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_DMT);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_FRIENDLY,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SKELETON_MAGE,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_DMT);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_DEMON);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_FRIENDLY,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_ZOMBIE,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_FRIENDLY,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SNAPPER,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SHADOWBEAST,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_DMT);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_FRIENDLY,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SHADOWBEAST_SKELETON,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_HARPY,ATT_FRIENDLY,GIL_HARPY);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_HARPY,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_HARPY,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_STONEGOLEM,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_FIREGOLEM,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_FRIENDLY,GIL_WOLF);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_ICEGOLEM,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_DEMON,ATT_FRIENDLY,GIL_DEMON);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_DEMON,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_DEMON,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_TROLL,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_TROLL,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_FRIENDLY,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SWAMPSHARK,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_DRAGON,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_FRIENDLY,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_MOLERAT,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_ORC);
	B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_ORC,ATT_FRIENDLY,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_ORC,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_ORC,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_FRIENDLY,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_FRIENDLY_ORC,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_DMT);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_DEMON);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_ORC);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_FRIENDLY,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_UNDEADORC,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_ORC);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_FRIENDLY,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_DRACONIAN,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_Alligator,ATT_FRIENDLY,GIL_Alligator);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_Alligator,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_Alligator,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_FRIENDLY,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SWAMPGOLEM,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_Stoneguardian,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_DMT);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_WARAN);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_WOLF);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_LURKER);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_HARPY);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_DEMON);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_TROLL);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_ORC);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_Alligator);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_NEUTRAL,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_Gargoyle,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SummonedGuardian,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SummonedZombie,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SUMMONED_GOBBO_SKELETON,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SUMMONED_DEMON,ATT_HOSTILE,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SUMMONED_GOLEM,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_BDT);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SUMMONED_WOLF,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_SUMMONED_SKELETON,ATT_NEUTRAL,GIL_SummonedZombie);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SEPERATOR_HUM);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_DMT);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_MEATBUG);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_SHEEP);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_GOBBO);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_SUMMONED_GOBBO_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_FRIENDLY,GIL_BLOODFLY_SUMMONED);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SCAVENGER);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_Giant_Rat);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_GIANT_BUG);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_BLOODFLY);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_WARAN);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_WOLF);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_SUMMONED_WOLF);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_MINECRAWLER);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_LURKER);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_SUMMONED_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SKELETON_MAGE);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_ZOMBIE);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SNAPPER);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SHADOWBEAST);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SHADOWBEAST_SKELETON);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_HARPY);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_STONEGOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_FIREGOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_ICEGOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_SUMMONED_GOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_DEMON);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_SUMMONED_DEMON);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_TROLL);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SWAMPSHARK);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_DRAGON);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_MOLERAT);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_ORC);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_FRIENDLY_ORC);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_UNDEADORC);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_DRACONIAN);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_Alligator);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_SWAMPGOLEM);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_Stoneguardian);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_HOSTILE,GIL_Gargoyle);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_SummonedGuardian);
	B_SetMonsterAttitude(GIL_BLOODFLY_SUMMONED,ATT_NEUTRAL,GIL_SummonedZombie);
};

